It's 1.5 times bigger than the 81 km2 of GTA V, 3.3 times the 41 km2 of Red Dead Redemption. 3 times bigger than Far Cry 4's 46 km2, three and a half times bigger than Skyrim's modest 39 km2! Put simply, we only have conservative estimates of the map size.
Elder Scrolls IV: Oblivion is a close second to Skyrim in terms of popularity. By contrast, it's actually a little bigger than Skyrim at 41km. Oblivion has two expansions, the Knights of the Nine and the Shivering Isles, the latter of which adds about another 10km of space to explore.
Daggerfall is the second to largest Elder Scrolls game to date, surpassed only by The Elder Scrolls: Arena, featuring a game world which Bethesda has claimed to be "the size of Great Britain," or approximately 209,331 square kilometers (80,823 square miles), with over 15,000 towns, cities, villages, and dungeons for
Sizes of the largest "Open World" video game maps & worlds.
| Video Game | Map/World Size (km2) |
|---|
| Elder Scrolls V: Skyrim | 37 |
| Grand Theft Auto: San Andreas | 36 |
| MAFIA | 31 |
| Sniper Ghost Warrior 3 | 26.9 |
So if you are walking at an average pace of 3 miles per hour it should take you between roughly an hour forty minutes and two hours to make the trek.
Not really. Skyrim is at least two-thirds larger than Vvardenfell, and yet you can cross from one end to the other in Skyrim faster than you can in Morrowind.
3 Answers. Skyrim's heightmap is rectangular and uses 119 x 94 = 11186 in-game "cells". The engine uses the same cell size as in Oblivion, Fallout 3 and Fallout: New Vegas - 57.6 metres (63 yards) to the side, 3317.76 m² (3 969 square yards) of area. The full map thus has an area of about 37.1 km² (14.3 square miles).
Earth's surface is roughly 71 percent water, and if Tamriel is the same it means that Nirn's total area is 7,197 square miles. That's right in between the sizes of Connecticut and New Jersey.
According to them, it was a little over 100 miles between Winterhold and Whiterun and would take someone, travelling 25 miles a day, 5 days to make the trip. I believe from High Rock to Morrowind it was something well over 1000 miles. Tamriel isnt massive in the sense of anything like North America or Europe/Asia.
The World of SkyrimSkyrim is the latest in the main series of Elder Scrolls games and came out in November of 2011. It takes place in the province of Skyrim and houses an open-world size of 37.1 square kilometers, smaller than Oblivion's Cyrodiil, but filled with many more activities for the player.
While new zones are constantly being added with new content like the Gates of Oblivion expansion, the total world size of The Elder Scrolls Online is roughly 400 kilometers squared, making it one of the biggest Elder Scrolls games to date.
According to How Long to Beat, the main story campaign of Skyrim takes most people around 33 hours to complete from start to finish. That entails sticking to the main questline and not deviating from that path.
Long answer: If you're asking about how much time has passed since the creation of Nirn, things get a bit more complicated. The 6000 years is a calculation of roughly how much time has passed since the beginning of the "Merethic Era".
900 acres would mean the Imperial City is 2153 meters (2.15 km) in diameter, which seems very small for a major capital city.
Morrowind- Largest of all the provinces, home of the Dark Elves. Fought the entire Reman empire for 80 years and eventually won the war.
Orsinium, also called Nova Orsinium, is an Orcish city province located within Tamriel.
Solstheim was a territory belonging to Skyrim until the High King gave the island to Morrowind to serve as a refuge for the Dunmer fleeing Morrowind after the eruption of the Red Mountain volcano. Geographically, half of Solstheim is similar to northern Skyrim, covered in icy glaciers and snow.
Tamriel is all the land that The Elder Scroll series takes place in. You can say it's a continent while Skyrim is a country. Tamriel holds many lands, home to many people: Skyrim (The Elder Scrolls V: Skyrim), home to Nords.
| The Elder Scrolls V: Skyrim |
|---|
| Developer(s) | Bethesda Game Studios |
| Publisher(s) | Bethesda Softworks |
| Director(s) | Todd Howard |
| Producer(s) | Ashley Cheng Craig Lafferty |
We're willing to bet that like all the other games in the series The Elder Scrolls 6 is going to be set in the continent of Tamriel, the map of which is above. Previous games have taken us to High Rock, Hammerfell, Morrowind, Cyrodil, and Skyrim.
Geography. There are three main supercontinents on Nirn, as well as two other continents and a large island chain. They are Tamriel, Akavir, Atmora, Yokuda, Aldmeris, and Pyandonea. Tamriel is the continent that harbors all known races of men and mer, as of the Fourth Era.
The Holds of Skyrim
| Hold | Capital | Allegiance [note1] |
|---|
| Hjaalmarch | Morthal | Imperial |
| The Pale | Dawnstar | Stormcloak |
| The Reach | Markarth | Imperial |
| The Rift | Riften | Stormcloak |
The nine traditional holds of Skyrim are: Haafingar, Hjaalmarch, the Pale, Winterhold, Eastmarch, the Rift, Whiterun, Falkreath, and the Reach.
Using your numbers, Skyrim is 11 times larger by area than Beyond Skyrim: Cyrodiil will be when completed. Oblivion's Cyrodiil is 17 times larger than BS's Cyrodiil will be.
Cyrodiil alone is as big as whole Eastern Kingdoms (~100km). Othervise, all regular ESO Zones (~11km each) are at least 3x bigger on average than WoW Zones. With Craglorn, Wrothgar and Vvardenfell being obviously much bigger than regular Zones (They are what would be considered "Expansions" in other MMOs).
According to Bethesda, Arena is over 9 million kilometers large.
'Roughly 16 square miles'.